

Just remember to set it back when doing the release build, unless the web server is configured to use gzip compression for. Unity 2019 haven't had these kinda troubles with WebGL, and I have published games with it.Project settings -> Player -> WebGL tab -> Compression Format, set it to Disabled. I searched the web for this particular error, but couldn't find a solution. This has become a serious issue with one project where I changed the presentation format from …There are no runtime errors in my game, so it's something with the WebGL configuration I guess, but I can't figure it out. Returning visitors who already used the app don't receive the updated version, instead loading what seems to the old version in browser cache. I've been having an issue when I upload an updated version of my WebGL app to my Apache web server.

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Project settings -> Player -> WebGL tab -> Compression Format, set it to Disabled. Attempted Fix #2 I tried the equivalent of calling StepForward () by setting the current time of the Video Player to a value equal to 2 / framerate, where the "2" stands for two frames.How do I speed up WebGL builds for testing? - Unity Answers. It works on Windows, but testing it on the WebGL build-my primary build target-throws an exception telling me VideoPlayer.StepForward () is not supported on WebGL.

I'm not going to be sharing the script, but I'm happy to share what changed specifically on our slightly modified 2.How do I speed up WebGL builds for testing? - Unity Answers. The Application loads fast on Firefox & Google Chrome & Safari, but when it comes to Microsoft Edge the WebGL content gets downloaded slow.Knight Rig MayaFully rigged nude and clothed subdivision model ready for animation with. I have developed a WebGL application & deployed it in the server.
